Motivated to gather my scant notes on converting the trade route system GURPS Traveller: Far Trader (a project on which I was the junior author) for use with a medieval setting after talking with Rob Conley of Bat in the Attic at North Texas RPG Con.
Settlement Trade Number
This is a function of population and the quality of port and market (in GT is is starport). Population is straight forward enough. For port and market, I think some generic modifications can work.
Port / Market
This list just describes things that might indicate or be typical of the various classes, it isn't a list of requirements.
- Class V: Major docks, ship and vehicle construction and repair. High quality roads. Permanent market space, probably multiple and/or specialized. Good storage, warehousing, factors, trading houses, vendors, currency exchange, labor for loading, crews for hire, provided security, defensible position.
- Class IV: Minor docks, ship and vehicle construction and repair. Medium quality roads. Permanent market space. Some storage and trading houses, and labor. Medium security and defensibility.
- Class III: Minor ship and vehicle repair. Medium to low quality roads. Regular (weekly or less) single market space. Light storage. Light security and defensibility.
- Class II: No dock or ship repair, minor vehicle repair. Low quality roads. Weekly market. Little to no storage.
- Class I: No dock, limited shore access. No improved roads. Irregular market days (monthly to seasonal)
- Class 0: No dock. No shore access. Difficult roads, if any. No market.
In GURPS Tech Levels, the medieval period is 3, which helps simplify some math so we can simply cross-index the population and port/market to looking up the Unmodified Settlement Trade Number (USTN).
- One settlement is Agricultural and the other is Non-agricultural or Extreme: +0.5
- One settlement is Industrial and the other is Non-industrial: +0.5
- The settlements are of different political allegiances: -0.5
- Paris population: 200,000+. Assume Class V Port/Market: STN 3.5
- Rouen population: 40,000. Assume Class IV Port/Market: STN: 2.5
- Distance: 120 km, approximately 4-5 days. Modifier: 0
- Trade Classification Modifiers: none apply.
- Bilateral Trade Number: (Paris) 3.5 + (Rouen) 2.5 + 0 - 0 = 6.
Example 2: Rouen to Le Havre
- Rouen population: 40,000. Assume Class IV Port/Market: STN: 2.5
- Le Havre population: 2,000 (a total guess). Assume Class III Port/Market: STN 2.0
- Distance: 120 km, approximately 4-5 days. Modifier: 0
- Trade Classification Modifiers: none apply.
- Bilateral Trade Number: (Rouen) 2.5 + (Le Havre) 2.0 + 0 - 0 = 4.5
- Credits/Year: 50,000-100,000.
- Volume: 5-10 displacement tons/year.
- Paris population: 200,000+. Assume Class V Port/Market: STN 3.5
- Marseille population: 40,000. Assume Class V Port/Market: STN 3.0
- Distance: 750 km, approximately 4 weeks. Modifier: -1
- Trade Classification Modifiers: none apply.
- Bilateral Trade Number: (Paris) 3.5 + (Marseille) 3.0 + 0 - 1 = 5.5
- Credits/Year: 500,000-1,000,000.
- Volume: 50-100 displacement tons/year, 0-5/week.
- Paris population: 200,000+. Assume Class V Port/Market: STN 3.5
- Cairo population: 400,000. Assume Class V Port/Market: STN 3.5
- Distance: 4,400 km, approximately 25 weeks. Modifier: -2.5
- Trade Classification Modifiers: different allegiances: -0.5
- Bilateral Trade Number: (Paris) 3.5 + (Cairo) 3.5 - 0.5 - 2.5 = 4.0
- Credits/Year: 10,000-50,000.
- Volume: 0-5 displacement tons/year.
- Paris population: 200,000+. Assume Class V Port/Market: STN 3.5
- Hangzhou population: 800,000. Assume Class V Port/Market: STN 3.5
- Distance: 14,500 km, approximately 2 years (100 weeks). Modifier: -4
- Trade Classification Modifiers: different allegiances: -0.5
- Bilateral Trade Number: (Paris) 3.5 + (Hangzhou ) 3.5 - 0.5 - 4 = 2.5
- Credits/Year: 500-1,000.
- Volume: --
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